Thursday, October 2, 2014

The Life of the Chinese Gold Farmer

"The market for massively multiplayer online role-playing games, known as M.M.O.’s, is a fast-growing one, with no fewer than 80 current titles and many more under development, all targeted at a player population that totals around 30 million worldwide. World of Warcraft, produced in Irvine, Calif., by Blizzard Entertainment, is one of the most profitable computer games in history, earning close to $1 billion a year in monthly subscriptions and other revenue.Players of M.M.O.’s are notoriously obsessive gamers, not infrequently dedicating more time to the make-believe careers of their characters than to their own real jobs. " They use there time and effort to play a video game to make some profit. They see the comparison between America and China, they notice our prices tend to be more higher then there. What they are doing is spending there time playing a game to sell us some sort of product thorough the games. America money counts more in china.

No comments:

Post a Comment